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HTML5 Canvas学习笔记(9)俄罗斯方块游戏之三(游戏面板)

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接上一遍《HTML5 Canvas学习笔记(8)俄罗斯方块游戏之二(方块)》:
http://128kj.iteye.com/blog/2088255
有了前两个类作基础,这个游戏很快就可以完成了。
效果图:


点击可以试玩:http://www.108js.com/article/canvas/7/5/e3.html

欢迎访问博主网站:http://www.108js.com

下面来看看这个游戏的第三个类Board,代码如下:
 // Board Constructor
    function Board(image){
       var grid;
       this.cols = 13;//列
       this.rows = 20;//行数
       this.blockSize =32;//
       this.canvas = document.getElementById("board");
       this.shape  = new Shape(image);//当前方块
       this.nextShape = new Shape(image);//下一个方块
       this.ctx  = this.canvas.getContext('2d');//容器

       this.list = [];//二维网格数组
       this.dt=0;//流逝的时间
       this.init();
    }
    Board.prototype = {
      
      init: function(){
        this.initGrid();
        this.drawGrid();//画网格
              
              
      this.shape.new().draw(this.ctx);//绘制当前方块
      this.nextShape.new();//更新下一个方块
      //window.nextShape.render(this.nextShape);//绘制                     
    },
    
    draw:function(){//绘制方块到面板上
         this.refresh();
         this.shape.draw(this.ctx);		
    },

    initGrid: function(){//初始化网格
        for (var y=0; y < this.rows; y++){
            this.list[y] = [];
            for (var x=0; x < this.cols; x++){
              this.list[y][x] = 0;
            }
         }
        
     },
		
     drawGrid: function(){//画网格
       this.ctx.strokeStyle = 'rgba(40,40,40,.8)';
       this.ctx.lineWidth = 1;
       for (var i=0; i < this.rows; i++){
          this.ctx.moveTo(0, i * this.blockSize);
          this.ctx.lineTo(this.canvas.width, i * this.blockSize);
            this.ctx.stroke();
       }
       for (var i=0; i < this.cols; i++){
           this.ctx.moveTo(i * this.blockSize, 0);
           this.ctx.lineTo(i * this.blockSize, this.canvas.height);
           this.ctx.stroke();
        }
     //  拷贝游戏面板的背景
       grid = this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height);
      
     },

      validMove: function(incX, incY, shape){//方块能否移动到(offsetX,offsetY)
         var shape = shape || this.shape;
         var offsetX = shape.currentX + incX;
         var offsetY = shape.currentY + incY;

          for (var y=0; y < shape.layout.length; y++){
           for (var x=0; x < shape.layout[0].length; x++){
              if (shape.layout[y][x]){
                  if ( typeof this.list[offsetY + y] === 'undefined'
                     || typeof this.list[offsetY + y][offsetX + x] === 'undefined'
                     || this.list[offsetY + y][offsetX + x]//有方块占领
                     || offsetX + x < 0//出边界
                     || offsetX + x >= this.cols//出边界
                     || offsetY + y >= this.rows ){//出边界
                     return false;
                    }
               }
            }
         }
     return true;
    },
            
     addShapeToBoard: function(){//把一个俄罗斯方块添加到网格
        loop1:
        for (var y=0; y < this.shape.layout.length; y++){
          loop2:
          for (var x=0; x < this.shape.layout[0].length; x++){
             if (this.shape.layout[y][x]){
               var boardX = this.shape.currentX + x;
               var boardY = this.shape.currentY + y;
               if (this.list[boardY][boardX]){//有方块占领
                 window.gameOver = true;
                 break loop1;//跳出循环
                } else this.list[boardY][boardX] = this.shape.layout[y][x];
              }
           }
      }    
     },

    clearLines: function(){//消除满行
       var lines = 0;
       for (var y=this.rows-1; y >= 0; y--){//检查网格的每一行,是否满
           var filled = true;
           for (var x=0; x < this.cols; x++){
             if (!this.list[y][x]){
               filled = false;
               break;
             }
           }
     if (filled && y){//第y行占满了,消除此行,其它行依次下移。
      for (var yy=y; yy > 0; yy--){
        for (var x=0; x < this.cols; x++){
          this.list[yy][x] = this.list[yy - 1][x];
        }
      }
      lines++;
      y++;
    }
   }
    //	if (lines) window.score.updateScore(lines); // Update current score
  },


   drawBlocks: function(){//把网格中的所有方块画出
       for (var y=0; y < this.rows; y++){
         for (var x=0; x < this.cols; x++){
          if (this.list[y][x]) this.shape.block.draw(this.ctx, x, y, this.list[y][x]);
	  }
	}
     },
		
     refresh: function(){//刷新
        this.ctx.putImageData(grid, 0, 0);
        this.drawBlocks();
      },

    update: function(dt){//更新方块的位置
       this.dt=this.dt+dt;
       if (this.validMove(0,1)){
          if(this.dt>=1){//1秒才更新纵坐标
            this.dt=0;
            this.shape.currentY++;
          }
       } else {//不能移动了
         this.addShapeToBoard();
         this.clearLines();
         if (window.gameOver){
           alert("游戏结束");
           return false;
         }
                          
         var tempShape = this.shape.new();
         this.shape = this.nextShape;
         this.shape.defaultXY();
         this.nextShape = tempShape;
       }		
   }
  }


测试代码就不贴了,请下载。再看一下游戏主循环与按键处理:

var requestAnimFrame = (function(){
    return window.requestAnimationFrame       ||
        window.webkitRequestAnimationFrame ||
        window.mozRequestAnimationFrame    ||
        window.oRequestAnimationFrame      ||
        window.msRequestAnimationFrame     ||
        function(callback){
            window.setTimeout(callback, 1000 / 60);
        };
})();

window.cancelRequestAnimFrame = ( function() {
return window.cancelAnimationFrame          ||
window.webkitCancelRequestAnimationFrame    ||
window.mozCancelRequestAnimationFrame       ||
window.oCancelRequestAnimationFrame     ||
window.msCancelRequestAnimationFrame        ||
clearTimeout
} )();

// 游戏主循环
var lastTime;
var gameTime=0;//游戏总时间
var timer;
var board;
var gameOver = false;

//图像加载完毕后执行,启动游戏
var image = new Image();
image.src = "img/blocks.png";
image.onload=init;

function main() {
    var now = Date.now();
    var dt = (now - lastTime) / 1000.0;
    update(dt);//更新
    render();//绘制
    lastTime = now;
    if(!gameOver)
      timer=requestAnimFrame(main);
};

function init() {
   lastTime = Date.now();
   board=new Board(image);
   main();
}


// 更新游戏对象
function update(dt) {
    gameTime += dt;
    board.update(dt);
}

// 绘制所有东西
function render() {
   board.draw();
}
//按键处理
document.onkeydown = function(event){
var code = event.keyCode || event.which;
        if(code==27){//ESC键暂停游戏
           cancelRequestAnimFrame(timer);
         }

          if(code==13){//回画键继续
            timer=requestAnimFrame(main);

         }
          //上下左右光标键移动俄罗斯方块
        if(code==37){
         if (board.validMove(-1,0)) board.shape.currentX--;
}

        if(code==38){
          board.shape.rotate();
        }


        if(code==39){
         if (board.validMove(1,0)){
           board.shape.currentX++;
         }
         }
         if(code==40){
           if (board.validMove(0,1)) board.shape.currentY++;
   }
  }

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